![]() ![]() This book lifts the veil of secrecy and demystifies how game engines are used, understood, marketed, and governed. ![]() It will be most useful to educators and researchers interested in the interleaving of game development and cultural impact.” (Ghita Kouadri, Computing Reviews, February 9, 2021) “The game industry is notoriously opaque, even for insiders. “Readers should be aware that this is a specialized book it is neither a tutorial nor general reference for the Unity game engine. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. ![]() In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. ![]()
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